world of darkness

Numenera, or: how I fell for Monte Cook

Let me start out by saying that I never thought Monte Cook to be the “genius of the RPG industry” many make him out to be. I’m not saying he’s a bad fellow (I never met him, so I can’t judge), I’m just saying that I’ve never really liked anything he wrote. Dungeons & Dragons 3rd Edition was never my cup of tea, and the way he turned the World of Darkness into a post-apocalyptic setting never really…resonated with my vision of the setting. I admire him for his contribution to the hobby, but I just don’t like his creations even though the vox populi gets all excited when something with his name on it hits the shelves. . Monte Cook is like that bakery down the street that makes those delicious cakes the whole town likes, except for me. Sorry Cook, I’ll take a slice of Wick’s cake.

With that being said, it can be considered quite the achievement of him that his recently published and crowdfunded work Numenera has drawn my attention. Heck, it hasn’t just drawn my attention, it has me tightly in its grip! Characters have been created, and we’ll be started our first adventure in the Ninth World soon. Something about this more serious Gamma World-ish science fantasy setting just seems fascinating and begs you to explore it. The fantastic artwork in the books is very evocative, and the whole setting description just gets me excited to see my players dive into this medieval world build on the ruins of multiple highly advanced societies.

So there, Cook, I fell for one of your creations. Let’s see if I will really eat the entire cake, or just stick with this single slice.

Strange Sunday – grannies with shotguns and other crazy design choices

the secret world shotgun design

Get off my lawn!

One of the many reasons I love my girl is the fact that she doesn’t mind if I squeeze in some gaming while she’s over at my place. When I decide to launch a game, she either watches me play or reads up on some of that…fantastic fanfiction she’s into. Hey, she ain’t complaining about my odd hobbies, and I ain’t complaining about hers.

Anyway, as I was able to get some time on Chindividual in TSW, I started thinking about some of the odd, or maybe even strange design choices that have been made during the creation of this game. In order to keep this week’s Strange Sunday in line with March Gaming, let me run you through three, by today’s industry standards bizarre choices made during the creation of The Secret World.

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Why White Wolf got me all hyped again

To be frank with you, dear readers: I owe my fascination for tabletop role-playing to the guys who brought us Vampire: the Masquerade and many more gothy titles. I’m talking about White Wolf, and these times are once again exciting times to be a White Wolf fan.

Basically, I love every game this company has published. Though I haven’t played all of them, if you would kick in my door and ask me to play in a Wraith chronicle, I would please ask you to fix my door and then grab my ten-sided dice. It’s something about the style these guys (and probably gals) have, and every rule and sourcebook from their writing forges is like a little masterpiece. Yeah, I’m exaggerating here, but that makes my point: White Wolf is the beginning of my role-playing career, and it will be my end. But not just yet, ’cause these heroes and their “daughter company” Onyx Path have a lot in the oven when it comes to feeding my gaming ADD:

  • First and foremost, Exalted 3. I freaking love Exalted. It’s not so much the clunky and often problematic rules I love, but the sheer proportions of the setting. When it comes to high, epic fantasy, Creation is my homebase, and there’s always some corner of the vast world that’s worth discovering. With Ex3, the rules and setting get a major overhaul, and I’m more than curious to see how the Chosen are put into a new, divine light. The Kickstarter for this should drop this month, so I’m holding on to my money!
  • Next up, the new World of Darkness is getting some major love with Mummy: the Curse and God-Machine Chronicles. The former brings a new splat to the nWoD, while the latter combines a kind of “1.5” rules update and chronicle in one for mortal characters. The other lines are getting re-worked books as well, so the entire world gets a fresh breeze of air.
  • Finally, there’s the ever-continuing support for the old WoD. After releasing the 20th Anniversary Edition of Vampire: the Masquerade, White Wolf / Onyx Path continue to publish re-worked and new books for the world that revolutionised role-playing games.

It’s hard to describe how pumped I am about all this, but you will surely hear more about all these new titles on this blog. In the mean time, I’ll be off to the drawing board to plan a Solar chronicle to dive right into Ex3 when it hits!