On Tuesday, I talked about how the overall presentation of WildStar devoured me whole, convincing me of the powerful playground the game is. Today, in this second part of Live from Nexus, I want to talk about what makes the gameplay of WildStar so strong, and why you should give this MMORPG a go.
When I first wrote about WildStar approximately two month ago, I described the game as a fairly standard MMORPG packed in beautiful graphics. After surviving the Headstart (which went better than expected. Big up, Carbine!), I have come before you to revise my opinion. In this and the next post on Thursday, I’ll be reporting live from Nexus why WildStar is more than your run-off-the-mill endgame treadmill and why you should bother checking it out. Today, I want to tell you about what made me change my mind from a more aesthetical point-of-view, while Thursday’s post will dive deeper into the different convincing gameplay elements.
Not sure if you know, but right now, WildStar’s very first Beta Weekend is happening! Of course you knew, unless you’ve been dodging MMO news for the last weeks. Being interested in the title myself, I pre-ordered to get access and have been exploring Nexus for the majority of the weekend. My opinion so far? Well, it’s much of the same stuff I’ve been doing for the past years in many other MMO’s, but in a shiny new coat!
I don’t want to drag this post too much, so here’s the deal: from these approximately ten hours of playing WildStar, I can gather that, at its core, it’s a schoolbook MMORPG. From the interface to the quest design to the two-faction divide, everything looks and feels like your run-of-the-mill online RPG. After I realized this about an hour in, I was disappointed, devastated even: had the forums and tweets of enthusiastic closed beta players lied to me? Was their opinion tainted by their blind fanaticism for this game? After recovering from this mild depression through a moment of self-reflection and the sudden realization that, quite frankly, this is just a game. What did I honestly expect?
Okay, so there’s nothing special about WildStar then? Wrong! It’s true, at its heart, WildStar feels and plays like a dozen other titles, but what sets it apart from its rivals is one major thing: presentation. Everything WildStar has, it presents right. From the almost Disney-like cartoon graphics, the fantastic music to the presentation of actual gameplay mechanics, WildStar excels at making it look and feel good. Combat is not just tab-targeting, it’s fast-paced action-packed fireworks in the style of Guild Wars 2. Classes are not your typical wizards and rogues, but gun-toting Spellslingers and psychic Espers. Everything about it feels like people took some real effort and time to think about it, which can’t be said about every MMORPG. So yeah, WildStar takes the same old, and puts it into a very sexy and enjoyable coat.
I could go on and on, almost copying the Mistress of Faffing’s post, but let me wrap up it up here: WildStar is a heck of fun, but if you’re looking for something mold-breaking and genre-defying, hang on to your dollars. If, however, you’re like me and don’t mind seeing something familiar in a new suit, then why don’t you join me and others in the next Beta Weekend? Just…just don’t roll a Chua. They scare me…
Another year means a slew of new titles to be put on our plates, waiting to be devoured by our hunger for some good gaming. So far, 2014 looks interesting for people like me. And when I say “people like me”, I mean people who love some new massively multiplayer online games. Okay, almost everything is “massively multiplayer” these days, but you know what I’m talking about. I’m stoked for some of the games waiting on us, especially when it comes to the following three.
Diablo 3: Reaper of Souls
Until a few weeks ago, I couldn’t care less about the upcoming expansion for Diablo 3. After binge-playing the day for two days after its release, I felt like Diablo 3 was nothing compared to its predecessor. The game started to gather dust on my PC, just to be uninstalled a few weeks after its launch, never to be installed again…until that fateful day.
Yes, that fateful day was the day the pre-expansion patch hit. Suddenly, Diablo 3 was fun. The loot was more fun, the game felt more fun and finally it started to step out of the shadow of its older sibling and other hack ‘n slay games. This patch alone has convinced me that Reaper of Souls will be worth my money, so I can’t wait until the end of this month to start my crusade of righteousness through Westmarch.
Do you actually still believe so-called “leaks” about games are actual leaks? I don’t, and the “oops”-moment that revealed WildStar’s release date today feels more planned than accidentally. Anyway, knowing that early summer will bring this colorful space MMO cheers me up. The game has been on my radar for a while, but the lack of any release date to look forward to kinda bumped me. Knowing I’ll only have a few months to go means that I can start making those tough choices, like: which class will I play? Are the Mechari worth joining the Dominion? Will I break the habit and not roll a support and / or healing character this time? We’ll know more on 3 June of this year!
World of Warcraft: Warlords of Draenor
As much as I love their games, I wouldn’t want to work at Blizzard. Imagine all the hate you get for a great announcement like the start of pre-orders for Warlords of Draenor. After taking some critical feedback about the price tag for the level 90 boosts (and for the actual existence of these boosts), the entire community goes apeshit about the possible release date of 20 December 2014. Sure, it’s far away and chopping your way through the Siege of Orgrimmar over and over again will make you hate that place even before the Dark Portal re-opens, but guys…come on. Spew your bile, unsubscribe and play something else until then. Hard to believe, but World of Warcraft is not the only game around.
My taste for Draenor isn’t spoiled though, and it won’t be long before I reserve my spot on the frontlines against the Iron Horde.
Well, that’s the releases I’m looking forward to. Feel like I’m longing for the wrong things or want to share your “I can’t wait any longer”-titles? Hit me up in the comments!
Every year, a gazillion new MMO’s are released. Well alright, “a gazillion” might be somewhat of an exaggeration, but it’s a fact that the genre grows every year. One of the reasons for that is that the definition of the term “MMO” gets broader and broader. When even SimCity dares to call itself an MMO, we know we’ve gone too far.
Anyway, with all these titles in the making, there are a few that have piqued my interest. That’s not too hard: the right words and a few nice pictures, and you’ve won me as a customer. However, being disappointed by several games in the past, I have become somewhat…cynical. My enthusiasm is dampened, and I watch the hopes of the future with care. Today, I want to share with you the three games that I have laid my critical gaze upon, and tell you why I have so much hope for them, but also why they could fail big time.