werewolf

Strange Sunday – Ghosts and other spectral affairs

ghost apparition photo

“Ghost” by Joe-Roberts

Ghosts are awesome. If done right, they are scary for several reasons. First of all, they are unnatural and not from this world, which invokes this natural fear of the unknown every human possesses. Next to that, they can appear at any time and anywhere. Sometimes there are portents that herald their appearance, and sometimes they just scare the living bejeezus out of you by just appearing out of nothing. Finally, they come in many shapes. From the creepy manifestations of Poltergeist, to the ruthless black-haired spirit of The Ring, ghosts can look different in every story.

What saddens me though, is that ghosts ar,e most of the tim,e the spirits of deceased persons, stuck in this world to exact their vengeance or to resolve matters. It’s a shame though, considering that there are many other origin stories for the undead. In this week’s Strange Sunday, I want to highlight two sources of fiction who do spectres and apparitions a little bit different, or should I say…a little bit stranger?

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TSWoD – The bare necessities

Continuing the train of thought that has left the station of my mind a few posts ago, I have spent my last days thinking about the best way to portray Funcom’s The Secret World in White Wolf’s World of Darkness. The two games seem easy to merge, but before doing so, I limited myself by using the following guidelines:

  • PC’s will be “normal” mortals who are initiated into one of the secret societies. This means that the players will  not take the role of Bee People. Why I made this choice will be explained later on.
  • The game focuses on the discovery of the secret world, and the slow descent into the mysteries kept away from the PC’s. While this seems like a choice of flavour, it will also impact some game system choices.
  • TSWoD should need a minimal amount of house rules, using mostly rules available from a small amount of WoD books.

You’re not special, all you can do is shoot lightning from your hands!
In the setting of TSW, it is rather special when Gaia sends out a bee to give a normal human some wacky superpowers and immortality. To keep them rare, I want players to play humans who have been introduced into the secret world in another, more subtle way than by swallowing a magical insect. Well, maybe not a more subtle, but in a more common way (by occult standards). Think of characters who have witnessed a vampire feeding, or who have learned magic in a special school. Player characters will have “kewl powerz”, but in a different way.

Delving into the darkness
The Secret World is about stepping into the darkness with just the light of a candle, and to boldly stride through this tenebrous world. Unlike most WoD games, it is not about handling one’s own supernatural nature, but about deciding if something is worth knowing, or if the price for it is too high. Because of this setting choice, I would drop any kind of Morality system entirely, and replace it by the Reason stat presented in Mirrors. The slow descent into madness, while gaining more power, feels more fitting to me for a TSW game.

I don’t want to carry all these books!
Let me be clear here: I am a terrible rules writer. I hate to formalise any kind of rule, and I always have the feeling that it takes some kind of special education to be a game designer/ writer. That is one of the reasons I want to keep the amount of “original rules” to a minimum for this project. The other reason is that I believe that the World of Darkness offers rules for most of the things we will need. Especially Mirrors offers a truckload of alternative rules, which fit TSW really well. At the moment, I can limit the amount of titles to three:

  • World of Darkness core book (well, duh)
  • Second Sight
  • Mirrors

This means that, if you have these books, you just have to follow my short instructions, and you are able to run a game in the TSWoD in no time. It saves me the trouble to re-write a system that is already good enough in my opinion, and saves you a lot of reading!

Well, that’s it for now. Next time, I will shine a light on the only “house rule” I would add to TSWoD, and give you a short draft of the character creation. In the mean time, you are free to share your ideas and ask some critical questions. Keep your head up!