Just a few hours ago, Wizards of the Coast spoiled us with a look at some cards from their next core set Magic 2014. It’s normal for Wizards to give us a few spoilers way before the release of the set, but the cards we’ve seen now are proof of the return of one of Magic’s most iconic creature types: slivers. These nasty-looking beasts have first been sighted in the Tempest set, and had their last public appearance in Future Sight. Now, July will be the month they return to Standard play,
This has me hyped for two reasons. First of all, I hate sliver decks. I recall the days one of my friends built one, and though it was not complete, it annoyed the hell out of me that if he survived long enough, all his creatures had trample, flying, first strike and all other tools needed to ruin my day. However, I love slivers since I just love tribal mechanics. Focusing on a certain creature type gives me focus, and makes it easy for me to pick cards for a deck. Now, I’m actually considering building a sliver deck as soon as “M14” comes around, not just as a way to recover from childhood traumas.
How do you feel about the return of these hive-minds? What else do you hope to find in Magic 2014?
It seems that it was very sunny last Saturday, at least in the part of the world that my physical manifestation calls home. Honestly, I didn’t notice it that much. To my great surprise, Cryptic’s newest title Neverwinter was able to captivate me for most of my free Saturday, to a point where my girl had to text one of my housemates to check if I was still alive, since I hadn’t replied to any of her messages. Yeah, Neverwinter is that distracting!
Being distracting is one thing, but is it also good? Well, you’re about to find out in this short review!
It seems like motivation is a topic I keep returning to in this column, but there’s a simple reason for that: it’s what will make you succesful in the long run, so I don’t mind spending much time on this theme.
Motivation is something fragile and precious, and we run out of it faster than we expect. A few punches from life, and many of us are on their knees begging for a breather. Nothing wrong with that, we all need to catch our breath once in a while. However, giving up should not be your modus operandi. Your modus operandi should be to wipe off the blood, get back on your feet, and step right back into the arena of life.
Of course, getting that necessary kick for such a deed can be hard, and that’s where this post comes in. In this week’s Geek Jitsu, I’ll share with you my three favourite motivational speeches from three very different movies. Let’s get ourselves some motivational refills!
Wait, it’s almost Easter? It doesn’t look like that around here, considering the fact that we still have snow and a biting cold at night. Oh well, it doesn’t matter. What does matter is that March is almost over, and so is my time with The Secret World. My final week in Funcom’s little gem was all about getting my pretty butt handed to me in PvP, and looking back at my time in this monster-infested world. So, read on to find out my final verdict of this game (or check out the previous weeks)!
Hey, remember that TCG using Blizzard’s top-selling IP? Well, seems that Blizzard doesn’t, because they decided to make their own, free-to-play TCG called Hearthstone. The game has been announced this morning at PAX East, and opinions range from fanboy’ish squeals to devastating comments on the well-known forums.
Personally, I feel a bit let down. Don’t get me wrong, I didn’t expect too much from the announcement in the first place. While I hoped for more info on that mysterious project “Titan”, I knew that we wouldn’t learn more about that. However, hearing about this…perculiar foray into the F2P market is something that somehow puts me off-balance. Is it a way for Blizz to test the waters, being the harbinger of a potential F2P conversion of World of Warcraft? Or is the behemoth among game developers trying to carve out a niche in the smartphone / mobile gaming market?
Whatever it is, from what we have seen so far of Hearthstone, I’m not impressed. It looks like Blizzard doesn’t draw from the already existing TCG, which is considering its quality a real shame. I hope that Blizzard is not creating an extremely simple game to catch a few quick bucks, and is just trying something new.
Beta launches this summer, so I guess we will know more then. Patience’s a virtue!
Every year, a gazillion new MMO’s are released. Well alright, “a gazillion” might be somewhat of an exaggeration, but it’s a fact that the genre grows every year. One of the reasons for that is that the definition of the term “MMO” gets broader and broader. When even SimCity dares to call itself an MMO, we know we’ve gone too far.
Anyway, with all these titles in the making, there are a few that have piqued my interest. That’s not too hard: the right words and a few nice pictures, and you’ve won me as a customer. However, being disappointed by several games in the past, I have become somewhat…cynical. My enthusiasm is dampened, and I watch the hopes of the future with care. Today, I want to share with you the three games that I have laid my critical gaze upon, and tell you why I have so much hope for them, but also why they could fail big time.
Ghosts are awesome. If done right, they are scary for several reasons. First of all, they are unnatural and not from this world, which invokes this natural fear of the unknown every human possesses. Next to that, they can appear at any time and anywhere. Sometimes there are portents that herald their appearance, and sometimes they just scare the living bejeezus out of you by just appearing out of nothing. Finally, they come in many shapes. From the creepy manifestations of Poltergeist, to the ruthless black-haired spirit of The Ring, ghosts can look different in every story.
What saddens me though, is that ghosts ar,e most of the tim,e the spirits of deceased persons, stuck in this world to exact their vengeance or to resolve matters. It’s a shame though, considering that there are many other origin stories for the undead. In this week’s Strange Sunday, I want to highlight two sources of fiction who do spectres and apparitions a little bit different, or should I say…a little bit stranger?
Well, the first week of my March Gaming has gone by, and boy, did I have fun getting back into The Secret World. Even though I know Kingsmouth like the back of my hand by now, it still has its own kind of allure. The mist in the streets, the sun breaking through the fog in the morning, the smell of daffodils and rotting corpse, creating a unique boquet when the wind blows west…alright, considering the zombies and draugr, Kingsmouth is not such a nice place to be, but TSW is such a nice game to play!
Ladies and gentlemen, let us take a moment to ponder a rather philosophical topic, namely the one of free choice. I’m sure that many great minds have already written about this subject, and that since the dawn of mankind, humanity has asked itself: are my choices made by my free, unchained spirit, or is every road I take predestined by my experiences in this world, thus making me nothing more than the product of my environment? Well, I can’t provide you with an answer to this larger-than-life question, but I can tell you this: when it comes to games, choice is just an illusion.
One of the many reasons I love my girl is the fact that she doesn’t mind if I squeeze in some gaming while she’s over at my place. When I decide to launch a game, she either watches me play or reads up on some of that…fantastic fanfiction she’s into. Hey, she ain’t complaining about my odd hobbies, and I ain’t complaining about hers.
Anyway, as I was able to get some time on Chindividual in TSW, I started thinking about some of the odd, or maybe even strange design choices that have been made during the creation of this game. In order to keep this week’s Strange Sunday in line with March Gaming, let me run you through three, by today’s industry standards bizarre choices made during the creation of The Secret World.