“dwarf monk” by travistye
Starting today, every sunday will be dedicated to the ways we can use to break the mold and make our games more interesting. I will talk about things that have the guts to ignore the stereotypes, and that bring new things to our games. Today, I will take a closer look at my favourite fantasy race, and tell you why they are often as bland as my fair-looking nemesis.
The reason why I love Dwarves more than Elves is simple: Dwarves are more relatable. They are cheerful, they love to drink, dance and be merry. They grow extremely cool beards, delve into the darkest dungeons to find the rarest ore and fight enemies ten times their size without even feeling a sense of fear. They teach us a lesson: no matter how tall or tiny you are, with the right mindset and a cold beer, you can tackle every challenge.
However, Dwarves also lack a bit of diversity. In most fantasy settings, they live deep in the mountains, make the best ale and have long beards. It gets old really quick, and while I would always prefer a bearded stump over a fair and pretty Elf, I hunger for some new ideas concerning our short-legged friends. What would make them really cool? Well, below you’ll find a short suggestion that you can use freely to make the Dwarves in your games a bit more interesting, giving your players more than the usual blacksmithing, beer-brewing bubs.
The Masters of Dragondance Mountains
In the far north, hidden in the depths of the Dragondance Mountains, a war rages between the Dojos of the Dwarves. Since the dawn of time, each of these martial arts schools has focused on mastering one of the mountain’s elements through physical exercise: rock, lightning, storm and snow. Each Dojo, lead by one of the Arch-Sifu, has claimed to be the most powerful, and every year, when the sun kisses the highest peak of the Dragondance Mountains, the Dwarves gather at Dao-Zhin, the Fateful Grounds of Earthen Justice. Here, the strongest students of every Dojo face each other in one-on-one battles for honour and the righteousness of their ways. However, trouble is brewing in the depths of the Dragondance, as a fifth, unknown Dojo has emerged, harnessing the darkness of the deeps. Will the four Arch-Sifus unite their schools to fight a common enemy, or will they falter before the might of the Ebon Sword That Pierces The Sun?
Masters of Dragondance Mountains combines classic Chinese martial arts movies elements with a bit of The Last Airbender to turn Dwarves in the kung-fu masters using a set of alternate elements to enhance their martial techniques. Secluded Dwarf cities become monasteries, where the young students learn their respective arts. Stories could focus on the rivalry between the Dojos, or the united fight against a common enemy in the form of a mysterious, fifth Dojo.
You coul also drop one of these martial arts Dwarves in the middle of your campaign, surprising your players with a complete new approach to the Dwarven race. Also, what about members of other races training in one of the monasteries? Do the Dwarves keep the secrets of the elements to themselves, or do they give strangers the chance to prove their mettle? A whole campaign could be based on the idea of a human trying to become a member of a Dojo, struggling for recognition by his Dwarven peers and finally showing his competence in the fight against the Ebon Sword.
Well, that’s it for this week. I hope you like yourself a helping of roundhouse-kicking Dwarves. Check back next week, when we give another cliché a strange and new twist on Strange Sunday!