In a world where we want to get more and more out of the games we buy, replayability is a word that gets thrown around rather quick. As a buzzword, gamers are quick to use it in order to praise or criticize a game. It’s no longer enough to have a strong storyline of fifty hours: gamers want to be able to replay that story with new tools and approaches. They want to take their experienced character or a totally new one through an identical experience, but possessing means and powers they had not on the first run through. To sate this thirst for replayability, more and more games contain “legacy” systems, which grant new things to those who have already completed the game once. These new things range from new powers to increased experience points, but they always augment the new play-through in a way. Not everyone is a fan of these, but I want to take the time to tell you why I believe legacy systems are the key to a great replay.
I have a confession to make: I hate playing through the same game twice. It’s a real shame, though. While my gaming friends can enjoy a single-player epic like Mass Effect several times, my thirst is sated after seeing the end credits once and then never again. It’s no surprise, I’m also one of those persons who doesn’t get people who like reading the same book multiple times or watching the same movie over and over again (well, I have my exceptions when it comes to flicks, but that’s another story). Yeah, that even goes for awesome books and movies like Harry Potter. Come on, how often can you turn to page 394?