It seems that it was very sunny last Saturday, at least in the part of the world that my physical manifestation calls home. Honestly, I didn’t notice it that much. To my great surprise, Cryptic’s newest title Neverwinter was able to captivate me for most of my free Saturday, to a point where my girl had to text one of my housemates to check if I was still alive, since I hadn’t replied to any of her messages. Yeah, Neverwinter is that distracting!
Being distracting is one thing, but is it also good? Well, you’re about to find out in this short review!
I’m gonna keep this short and simple. I had a few hours today to play Neverwinter, and here are some of my observations:
Character creation was more detailed than I expected it to be. Race choice is decent (everything you know from the D&D canon), but the customization is surprisingly detailed. Well, I should have expected that from the guys that made Champions Online.
Gameplay is smooth and fun. The combat feels a bit more dynamic than your usual MMO stuff, but still not as dynamic as, say, Guild Wars 2. The button layout reminds me of a mix between Diablo and several MOBAs, which is actually a compliment.
However, as far as I am now (level 7), it’s your typical fantasy MMO quest-grind, with no big surprises. Curious to see how it gets on higher levels…
The music and sound effects are just grandiose! Smashing bandits in the face feels really epic with such background music.
Well, that’s all I can say after playing it for two hours. You can get it for free, so as soon as the servers are back up, why don’t dive right into it? I’m playing a half-orc cleric on Beholder, and I would love me some company! Also, expect a more detailed review once I had more than two hours to explore the Pearl of the North.
Hello world! As you might have noticed, I haven’t updated my blog much over the last week. There’s a good reason for that, though: I was busy enjoying one-and-a-half week of vacation, starting with a long weekend in Berlin, and ending yesterday with a massive amount of sushi. My batteries are re-fueled now, and you will hear more often from me again.
To start, I want to give you a quick newsflash of what I’ve been up to, and what you can look forward to:
I’ve started making YouTube videos. My first video can be found here, and the next one will be up later this week (say…Thursday). It’s completely new to me, but I really enjoy making these. You can look forward to other kinds of videos and podcasts in the future!
I decided to drop the Strange Sunday column for good, noticing that I don’t have enough strange ideas to write about every week. I will compile an overview of all the past editions this week.
More Courage is on the way!
I have to really catch up with my writing for Camp Nano. Where’s the drive and motivation I had back in November?
Talking about on the way: Neverwinter will be released at the end of this month, and I will surely check it out. Maybe I should use that as an excuse to get into livestreaming?
Oh, and I’m surprised by how cool Warframe is. Didn’t expect too much of it, but I’ve been playing it over the weekend with Dee, and it’s actually pretty rad. If you like co-op third-person action akin to Mass Effect, check it out!
So yeah, that’s what’s been up so far. It’s great to be back, and thanks for visiting this blog even while I was lazy updating it. You guys rock!
Every year, a gazillion new MMO’s are released. Well alright, “a gazillion” might be somewhat of an exaggeration, but it’s a fact that the genre grows every year. One of the reasons for that is that the definition of the term “MMO” gets broader and broader. When even SimCity dares to call itself an MMO, we know we’ve gone too far.
Anyway, with all these titles in the making, there are a few that have piqued my interest. That’s not too hard: the right words and a few nice pictures, and you’ve won me as a customer. However, being disappointed by several games in the past, I have become somewhat…cynical. My enthusiasm is dampened, and I watch the hopes of the future with care. Today, I want to share with you the three games that I have laid my critical gaze upon, and tell you why I have so much hope for them, but also why they could fail big time.