Since the day I held my first Magic cards in my tiny, pre-pubescent hands, I had a weakness for the color green and big, bad creatures. Wait, let me correct the latter one: I had a love for seemingly tiny critters who would turn into unstoppable powerhouses at my command. Back then, I had assembled a Spike deck, revolving around the +1/+1 counters being moved from one Spike to another, creating some massive slug-like creatures. It was awesome when I stomped my brother with 8/8 monstrosities. Rancor helped making that possible and for that, it will forever have a special place in my heart.
Pauper allows me to give Rancor another go with the oh so popular Stompy deck. Playing Stompy revolves around playing tiny creatures and injecting them with stuff like the aforementioned Rancor or Shield of the Oversoul, turning them into formidable foes. However, it doesn’t stop there. Instants like Groundswell and Gather Courage give your servants that final boost, overrunning your enemy’s creatures with all the force green commons can muster.
When I put it like that, it sounds like playing Stompy doesn’t require much finesse. Nothing could be further from the truth. In a format where decks like Delver have ways to ignore your creatures completely, simply rushing for another way of winning, leading your mob to victory is tricky. The cards in your deck allow you only limited immunity against creature removal. Sure, you can pump up your creatures to survive removal like Lightning Bolt, but hexproofing them against anything else is hard. That’s why tactical use of Vines of Vastwood and your ever so handy Silhana Ledgewalker is so important. Buff up that Ledgewalker, annul your opponent’s removal and sweep in for some killing blows.
I’m still rounding out the deck, but so far, I’m satisfied with it. Granted, my lack of skill and control of this deck has resulted in quite some losses, but every game teaches me something new. Soon, I’ll stomp them. I’ll stomp them all.