Jewel over at Healing the Masses posted a great article about immersion in MMO’s, and that post alone is to blame for my sudden need to share my opinion on the topic of immersion. Immersion…the word alone sounds like it is a science in itself. Quite frankly, that is the case. Being capable of having someone utterly consumed by a world that is not real (at least not in most definitions of the word) is both a scientific and artistic feat, and that is probably why so much media fails at it. Still, I feel like the foundation for an immersive experience is not too complicated, and that’s why I want to share with you how any kind of videogame, TV show, movie or book can have me drown in the world it creates.
Gosh, my players love experience. Especially Dee, who is usually the first one to ask “So, how much XP do we get?” at the end of the session. I can’t blame him, though: getting those sweet points to turn into new, even sweeter points on your character sheet is one of the essential parts of our hobby, so it’s alright.
However, I don’t want to talk about experience points today, but about the other kind of experience. I’m talking about how the players actually experience a game, and remember some parts of a session even years later. This little essay will be about my experience with experience, inspired by this post over at The Pathfinder Chronicles.