experience

The other kind of experience

Gosh, my players love experience. Especially Dee, who is usually the first one to ask “So, how much XP do we get?” at the end of the session. I can’t blame him, though: getting those sweet points to turn into new, even sweeter points on your character sheet is one of the essential parts of our hobby, so it’s alright.

However, I don’t want to talk about experience points today, but about the other kind of experience. I’m talking about how the players actually experience a game, and remember some parts of a session even years later. This little essay will be about my experience with experience, inspired by this post over at The Pathfinder Chronicles.

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