Month: June 2014

Live from Nexus: devoured by color

wildstar landing

When I first wrote about WildStar approximately two month ago, I described the game as a fairly standard MMORPG packed in beautiful graphics. After surviving the Headstart (which went better than expected. Big up, Carbine!), I have come before you to revise my opinion. In this and the next post on Thursday, I’ll be reporting live from Nexus why WildStar is more than your run-off-the-mill endgame treadmill and why you should bother checking it out. Today, I want to tell you about what made me change my mind from a more aesthetical point-of-view, while Thursday’s post will dive deeper into the different convincing gameplay elements.

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