On 1 November 2013, I started writing Digital Dragonslayers. As planned, I wanted to devote the month to writing a non-fictional piece about my life as a MMORPG gamer: how I started, why the genre plays an important role in my life and how it influences others. Within the first days, I was able to amass quite the word count. Without much ado, the lines and formulations just came to me, manifesting on the digital paper of my Google Drive. Then, however, something happened. Around the 15.000 words mark, I noticed something.
I was done.
At least, it felt like I had encapsulated everything I wanted to say about the life of a MMO gamer. I re-read my script, but in a way, I had covered everything I had set out to cover. Sure, I could have started cleaning it all up, adding a description here and there, but that would have never taken me to that 50k cap of NaNoWriMo. I was simply done…and that frustrated me so much I canned the thing.
Yesterday, I skimmed through it again, and noticed that I had given up too early. Sure, I had already covered a lot of what I wanted to say in those 15.000 words, but I’m not done yet. Re-reading what I wrote has given me ample ideas of what to do with what I already have, and how I’ll expand on it. Sure, I might have “lost” NaNoWriMo, got I won a treasure trove of blogging topics.
So yeah, I didn’t slay the dragon that is NaNoWriMo, but you will certainly hear of Digital Dragonslayers in the future…in one way or the other!