Numenera, or: how I fell for Monte Cook

Let me start out by saying that I never thought Monte Cook to be the “genius of the RPG industry” many make him out to be. I’m not saying he’s a bad fellow (I never met him, so I can’t judge), I’m just saying that I’ve never really liked anything he wrote. Dungeons & Dragons 3rd Edition was never my cup of tea, and the way he turned the World of Darkness into a post-apocalyptic setting never really…resonated with my vision of the setting. I admire him for his contribution to the hobby, but I just don’t like his creations even though the vox populi gets all excited when something with his name on it hits the shelves. . Monte Cook is like that bakery down the street that makes those delicious cakes the whole town likes, except for me. Sorry Cook, I’ll take a slice of Wick’s cake.

With that being said, it can be considered quite the achievement of him that his recently published and crowdfunded work Numenera has drawn my attention. Heck, it hasn’t just drawn my attention, it has me tightly in its grip! Characters have been created, and we’ll be started our first adventure in the Ninth World soon. Something about this more serious Gamma World-ish science fantasy setting just seems fascinating and begs you to explore it. The fantastic artwork in the books is very evocative, and the whole setting description just gets me excited to see my players dive into this medieval world build on the ruins of multiple highly advanced societies.

So there, Cook, I fell for one of your creations. Let’s see if I will really eat the entire cake, or just stick with this single slice.

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