About a week ago, I had another great conversation with my friend Dis. Dis (which is just the abbreviated version of the nickname he likes to use) is a guy who ponders about the stupidest things, but sometimes I join him in his mad thinking sprees and together we can actually discuss some fascinating things. Sometimes we elaborate on the philosophical depth of the Manual of the Warrior of the Light, just to continue the next day with a topic like euthanasia. Lately though, we have been discussing an even greater topic: achievements.
Yes folks, those blasted cheevos. Since they have become a shtick of gaming, achievements have us doing the weirdest things just to get that “achievement unlocked” pop-up. We place masks on zombies in Dead Rising, enjoy orgies in Fable II or simply press Start in The Simpsons Game. Achievements reward us for both normal and really strange activities in our favourite games, and are a nice pat on the back for most of us.
However, Dis and I came to the conclusion that achievements also contribute to the “de-mystification” of video games. In a way, achievements are spoilers. Simply seeing an achievement like “Kill Boss X without using the yellow power-ups” tells you that Boss X will probably be hard, and it also states that X will be a boss. What if X is your buddy for most of the game? Haven’t the achievements just given away a really cool twist? Also, achievements tell you about things you might not know are there. Many RPG’s hide legendary items throughout the world, which you should only learn about by talking to NPC’s or by stumbling upon them. However, one look in the achievements list tells you that you get fifty Gamer Points by finding Glundragir, Bane of the World Tree (or whatever the epic sword in your favourite RPG is called).
Of course, one might argue that in a time where walkthroughs are free to get on the Internet and message boards analyze every aspect of every title, games are already de-mystified. Still, walkthroughs and message boards can be dodged, while it’s harder to escape from a built-in achievement list. If I want to like, I like to keep a new game exciting and mysterious, and achievements certainly don’t help.
What’s your opinion? Do cheevos ruin your sense of discovery and exploration, or do you fully endorse them, planning your playthroughs around getting as many of them as possible? Vote below, and leave your opinion!