First impressions of Neverwinter

I’m gonna keep this short and simple. I had a few hours today to play Neverwinter, and here are some of my observations:

  • Character creation was more detailed than I expected it to be. Race choice is decent (everything you know from the D&D canon), but the customization is surprisingly detailed. Well, I should have expected that from the guys that made Champions Online.
  • Gameplay is smooth and fun. The combat feels a bit more dynamic than your usual MMO stuff, but still not as dynamic as, say, Guild Wars 2. The button layout reminds me of a mix between Diablo and several MOBAs, which is actually a compliment.
  • However, as far as I am now (level 7), it’s your typical fantasy MMO quest-grind, with no big surprises. Curious to see how it gets on higher levels…
  • The music and sound effects are just grandiose! Smashing bandits in the face feels really epic with such background music.

Well, that’s all I can say after playing it for two hours. You can get it for free, so as soon as the servers are back up, why don’t dive right into it? I’m playing a half-orc cleric on Beholder, and I would love me some company! Also, expect a more detailed review once I had more than two hours to explore the Pearl of the North.

Chin out!

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One comment

  1. I’ll be jumping in to try this tonight hopefully. Good to hear about the character customisation though. Cryptic always seem to do that right. From what I hear you get into dungeons Pretty quick so hopefully that sorts out the kill x of y quests.

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