March Gaming, week 1 – a town full of zombies & a horny blondie

the secret world cassandra kingsmouth

Well, the first week of my March Gaming has gone by, and boy, did I have fun getting back into The Secret World. Even though I know Kingsmouth like the back of my hand by now, it still has its own kind of allure. The mist in the streets, the sun breaking through the fog in the morning, the smell of daffodils and rotting corpse, creating a unique boquet when the wind blows west…alright, considering the zombies and draugr, Kingsmouth is not such a nice place to be, but TSW is such a nice game to play!

Okay, first of all: spoilers! In this and all coming posts concerning March Gaming and The Secret World, I will discuss elements of the stories and missions told. If you don’t want to know what awaits you in Kingsmouth, better read something else here.

Good, now everyone who should and / or can read this is here, let’s dive right in. I don’t want to waste time and space with a discussion of the things everybody knows by now, so I will mostly tell you about my impression of the game. And boy, did TSW impress me again. It’s cool how every time I get back to it, something has changed or has been added. The prospect of the next issue (that’s TSW slang for “patch”) being an homage to Indiana Jones also gets me wild, and I always ask myself why I haven’t invested more time in this game yet. Sure, one of my toons is in Transylvania by now, but why did I ever quit playing him? Well, let’s just say my gaming ADD is to blame, because I sure can’t point the finger at TSW for being boring.

From the moment you enter Kingsmouth to investigate mysterious fog and hordes of zombies, the NPC’s and atmosphere draw you in. The script and story writers at Funcom did a fantastic job of bringing everything to (un)life. “Talking” with NPC’s might be a one-sided thing because of the PC’s lack of voice, but you know what? I like that much more than the dialogue from Star Wars: the Old Republic. I don’t mind being the silent one, when many NPC’s are so memorable. Also, Funcom keeps the cast of characters small, creating a few very iconic characters in every zone of the game. It all adds to the depth and fascination this game will bring you. Oh, and it brings Cassandra. Oh, would I not know of the game you’re playing, I would fall for you, you little thing you…

the secret world tsw kingsmouth jack boone

Character development is also just damn rad. What I’m talking about is the Ability Wheel and classless gameplay. You can explore every skill and ability group, as long as you have the AP and SP for it. Since you can only use a limited amount of active and passive abilities at a time, a certain deck-building feel is added to the game: which powers should I take, and which one work well together? People on the forums share some cool and experimental builds with each other, and the freedom brought by this liberating system is just so cool.

But wait, aren’t there any downsides? Well, let me be honest: there are. First of all, combat animations are very repetitive. Seeing the same animation over and over again is just boring, and I wish that there would be some alternative ones for skills you use often (the resource builders). Also, crafting (at least early in the game) doesn’t seem to be that useful, so I mostly sell materials I get. But next to those things, I can’t complain.

So far, I finished the Kingsmouth part of the story mission, but before plowing my way through the Savage Coast, I’m getting some more AP and SP in Kingsmouth to not be a punching bag for the monstrosities in the next zone. You’ll hear about my progress next week!

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